Thursday, September 4, 2008

About healing in the battlegrounds

More blog-browsing — seriously, not one, but two awesome blogs I've missed somehow in one night? My feed reader will be happy — led me to Out of Mana, and in this entry there was a great observation:
Prioritized targets: Anyone attacking one of my healers got first pri(of course this did wonders for my health, healers like being saved, who knew?!), then opposing healers, than opposing squishies, then finally anything else.

I am a Bad Prioritizer. Sometimes, on my hunter, I tend to go for rogues first, because I am still stuck back in the twink brackets mentally (I know!). Or sometimes things get too crazy and I can't process the information fast enough — I'm a decent multitasker on a large scale, but when I'm looking at my computer screen (I think I mentioned that it's tiny?) I tend to lose track of things sometimes. I do always try to protect the healer, though, and I am getting to be fairly decent at this.

Something to work on.

Anyway, from the healer perspective, I can definitely confirm that I, at least, give first priority for heals to whomever is protecting me. And once they figure out I'm healing them, they protect me pretty well. :-D Oh, sure, if their health bar is topped off and someone else is at 50%, I switch targets. I'm not a total asshole. But if the choice is between the rogue who's saved my ass three times (it's almost always a rogue or a warrior) or the mage who hasn't, I'm gonna save the rogue and not feel real bad when the mage eats it.

Although honestly, if I see a healer getting slammed and they still have mana, I will spam chain heal on them and hope it hits the DPS, because more healers = better chance of winning. I assume this is the correct line of action, since they do the same for me, with whatever sort of heal thing they have.

I honestly think I'm much better at PVP on Ahami, and though I have a blast with both, I think I enjoy healing a little more, too. I still prefer huntering in general — it's more fun for solo play, more fun for questing and dailies and on the odd occasion that I want to run an instance, it's more fun there, too (healing five-man instances is kind of dull — target the tank, maybe drop some totems, and then hit the same button for an hour, unless one of the DPS pulls aggro or you need to interrupt a caster — though I could see raid healing being pretty fun). But for PVP, there's nothing as fun as getting off a heal right when the other side thinks they took down your teammate, or as fun as slapping Earth Shield on someone and having them immediately stick by your side for the whole match because they know that you will save their ass if they cover yours.

It's like soloing as a hunter — when you're out fighting on Hellfire Peninsula or whatever, you pet keeps the mobs off of you and keeps you alive. In return, you keep them alive (by taking out the mob before they smash your pet, hitting Mend Pet when needed, bandaging them, and occasionally, when you've screwed up, stealing aggro and letting yourself get pounded for a minute while they get some health back). You're a team, and it's a great feeling. Neither of you would work as well without the other. As a healer, you don't get that outside of groups, but in groups, instead of a pet you get bodyguards. You keep them alive and they will keep you alive, and the whole team does better for it.

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