Saturday, February 7, 2009

Leatherworking vs. Alchemy vs. Skinning

And then I remembered WoWWiki and WoWHead. I am supposed to be at the movies right now, but we missed the first showing, and next one's not for another two hours, so research time. I still haven't made a decision, but I figured I would lay out my thoughts in case anyone else is considering a switch/trying to decide what to pick.

It seems like, unlike in BC, there are not a lot of BOP crafted items in the armor professions (or at least in leatherworking and tailoring, the two I have looked at).

My guild has a handful of leatherworkers. Between skinning on Onashne and the gathering professions on my other toons, I doubt I will have problems gathering necessary mats to get whatever I need craftified by one of them as far as armor goes. However, there are certain enchants to bracers and such that only leatherworkers can use. Fur Lining — Spellpower adds spellpower (what a twist!) and there is some lovely +resil and +stam leg armor, which could be super handy out the gate at level 80. Handier than spellthread? I do not know. But it's a nice option to keep open.

Considering how in love I am with the Inscription shoulder enchants for Ahami (WTB head enchants also plz), this stuff might be the deal-maker, and I'd be able to make the BOE epics and some nice leg armor kits for Ideale as well (Ahami's already covered).

Leg armor kits seem to sell quite well, as do the crafted level 78 gear sets, so I don't think this will hurt my money-making ability at all. On the other hand, aside from the PVP kit, none of the leg armor seems all that useful for Onashne herself. Though with Kamai an up-and-coming tailor, that doesn't worry me too greatly.

Alchemy does not have too much to offer on its own. I could make and sell flasks and such, but that would require farming the mats — skinning is much quicker than herbing. It'd be nice to help out the guild by stocking up the bank now and then, but like leatherworking, we have a handful of alchemists, so I'm not sure how useful it would be. On its own, the only things alchemy offers are Mixology — more handy for PVE than battleground PVP, I think — and the Mercurial Alchemist Stone, which is not really the most awesome trinket I can think of.

If Onashne were going to be my only 80 on the server, the choice would be obvious. However, I also have Ideale. Ideale is a jewelcrafter, and alchemy offers Transmute: Earthsiege Diamond and Transmute: Skyflare Diamond, along with the elemental transmutes. This is one of the reasons I originally wanted it for Ahami, before I actually found out what Inscription was and how cool it was. And on the side, I am also leveling Kamai, an engineer, who will someday have a mote extractor, making the elemental transmutes quite useful, especially with Ideale's mining, in turning relatively cheap Elementals, like earth, into ones that sell for big bucks, like fire. This could rake in all kinds of gold and be very, very handy as far as supplying folks with gems and mats.

One other thing to consider: Most of the high-level alchemy recipes are discovery or research based, while the leatherworking ones can be purchased fairly easily. While I like researching on Ahami, it is also frustrating to spend a month trying to get a specific glyph while a bunch of ones you don't want drop, then shelling out the gold to buy it on the AH, then getting it through research two days later. It's also annoying to have to trade for Snowfall Ink all the time just to do my stupid research. I'm not the most patient person. If I want something, I want it now, please. I don't want to have to go farm four stacks of herbs to get the one reagent I need, then have it not even give me the recipe I want and have to wait 20 hours to repeat the whole process. So leatherworking might be more relaxing.

Skinning ... will not be very useful as pure resto. But as hybrid resto/boomkin or with a boomkin off-spec when/if dual-speccing ever happens, the extra crit could be handy. And it will be nice to be able to farm my own mats for armor kits and stuff, plus will add to leatherworking's profitability. If I'm having to buy leather off the AH all the time, then I'm gonna be broke as a joke.

If I had another skinner, I would take both leatherworking and alchemy, but I don't, nor do I want to give up a profession on one of my 80s or on Kamai for skinning. If I level Silang, I will have another skinner — but then I'll have a high level alchemist anyway.

If I stay with leatherworking, then I stay with skinning. If I switch to alchemy, I will stick with skinning as I level and rethink it later on. But I'm still debating whether I should go with the choice that offers enhancements for one character, or the one that benefits my current and future profession network the most.

Friday, February 6, 2009

Help!

Okay, so. Do I go with alchemy on my druid, or stick with leatherworking?

I should point out that I have or am soon to have all of the crafted pieces I need for both my hunter and my shaman — a friend has already promised to make them all and I have most of the mats, I just need to shell out for some Frozen Orbs and farm some Eternals.

Alchemy seems like it would be more useful for the guild, but I'm already at 180 leatherworking and have a lot of the low-level recipes. Which I bought off of the AH. And I have a bunch more saved for use later, along with a ton of leather.

I also have alchemy on my death knight, but I don't think you can train it to 450 unless you're 70, right? And she's probably staying at 59 until they implement leveling via battlegrounds. But I don't know what else I would take on her profession-wise, except maybe blacksmithing and engineering if I leave her as a twink.

I love farming meat, cooking things and dropping it in the guild bank or selling it on the AH. That's how I make the vast majority of my gold in game, actually, and one of my favorite things to do in game. So I might enjoy alchemy more, and it would definitely be more useful and make more money at end-game. Although I've seen the Stormhide stuff going for 150-300g a piece.

I could help my guild more with flasks and crap, which would make me happy because I feel like since I don't raid or PVE much, I don't contribute very much. Plus then I could sell all the leather I farm for moneys as well, or give it to guildies leveling leatherworking.

Tell me what to do! I can't decide!

Thursday, February 5, 2009

WANT ARROWS

Patch notes are out for hunters.

Okay, I know this is probably just me — actually, I'm positive this is only me — but I LIKE buying ammo and having a quiver.

*mumble* Plus I just got a brand new quiver.

Yeah, I know it costs money, but — well, so does real life ammo. I know it eats bag space, but why not just make it an extra slot like the key ring? Plus, what are they going to do about all of the engineering ammo recipes and leatherworking quiver and gun pouch recipes in the game? Not to mention the rep vendor stuff.

And now we're gonna have to listen to warlocks bitch about their soul pouches and not have a valid response. Unless the warlock changes I paid absolutely no attention to fixed this somehow.

And now it's gonna be a lot harder to weed the huntards out of groups because no longer will they be the ones who run out of ammo before the first boss. Although maybe this will cut down a little on melee hunters.

Sorry for being grumpy, but the pet changes and Disengage are, quite honestly, the only changes to the hunter class I have actually liked. Every time another patch comes out, I find myself being all chipper and cheerful and, "Oh, well, we needed the nerfs. Oh, well, this will up my PVP survivability. Oh, well, not having to learn pet skills by taming wild animals means we get another usable stable slot."

Dammit, Blizz, stop tempting me to focus more on Ahami or level the baby mage and druid instead of logging on to Ideale. It's not going to work. I love playing my hunter too much.

I really just need time to settle into the changes. I'll get over them. I have gotten over every other change since 3.0. I just like to grouse about them.

On a side note, I am looking forward to the new tier in pet talents. It would be nice to have a way to max out Cinny's DPS instead of just throwing points in random crap I don't even use because heck, what else am I going to do? Plus this could help to alleviate the BM DPS nerf, and brings the tree back to what it was supposed to be, one that focuses as much on pet DPS as the hunter's personal DPS.

And the shaman changes? Hooray! Nothing major aside from combining a few totems to make them slightly more useful and flexible. I'm really excited about combining Healing Stream and Mana Spring totems — I always find myself torn about which to choose. And I'm excited about the chain lightning change because a.) MOAR LIGHTNINGZ and b.) maybe it will hurt less when it hits me. :-D I loooove the shaman changes.

Kamai and Onashne are not really high enough in level for the changes to matter much, but since Kamai will probably stay fire spec into end game (I've played with frost and arcane, and I do want to try frost again with the Water Elemental, but I love setting things on fire), the extra PVP survivability will be nice. And being able to cast more stuff while shapeshifted as a druid is always a plus.

True cat stories: It's all fun and games until someone loses an eye

So I was playing with Sparrow this morning, and she was up on the couch and I was running a toy up and down teasing her while she gnawed on my fingers. Yeah, this is how we play.

Anyway, I found out the hard way that when you have a cat who is as ... enthusiastic ... about playing as Sparrow, you should keep toys as far away from your face as possible. Because Sparrow is known to get a little crazy — she will follow a toy into the air and do literal somersaults for it. She will dive off of the top of the cat tree and scare the crap out of me. She knows no fear and doesn't hold back.

Result?



It doesn't really hurt, though. Except when I washed my face earlier.

Achievements, titles and class quests

I was reading this post at Curse of Senility and it got me thinking. One of the things I was disappointed in with Echoes of Doom was the removal of certain quests or requirements. I am one of those freaks who liked having to tame a beast, learn the skill, and then teach my pet. I love all of the quests that grant abilities, and I'm really disappointed that I will be missing out on some of those with my itty alts.

The quests gave the classes their flavors, I think. While it's certainly convenient to learn things at the trainers, the lore and the idea of learning certain skills from quests always appealed to me.

Since the quests are still in the game, I think it would be neat for Blizz to implement a class-based achievement that requires doing all of the class-specific quest chains. There could be a couple of new ones from 70-80, and maybe a couple of other requirements (i.e., for a hunter one could be to max your bow, crossbow and gun skills). At the end, you get an achievement, with a title to go along with it. The title should be different for Horde and Alliance, of course; Horde paladins would get "Blood Knight," Horde shamans would get "of the Earthen Ring," etc. And Alliance would get their equivalents.

I think that would be a really neat idea, and a way to get people to do these quests for various abilities and spells without forcing it on anyone.

Wednesday, February 4, 2009

The Elder title

I don't think Ahami's going to get it. I haven't done a single one of the Northrend instances yet.

I'm actually sad about this. How silly is that?

EDIT: And then I remembered that I was planning on replacing it with the Flame Keeper title at the Midsummer Fire Festival anyway, and then I reminded myself that I can either cram 7 instances into the next seven days or I could work on getting Friendly with the Warsong Outriders and the Defilers and the latter is much more fun, and then I made myself some chili, and now I'm over it.

Balance vs. feral

Oh, and balance is definitely more fun than feral. Getting bashed in the face is only fun for so long. But rooting mobs to the ground and then killing them with shinies? It's a blast. Like a cross between a shaman and a mage sans any AOE (wrath instead of lightning, roots instead of frost nova, no 'splosions or chainey stuff).

I do still spend a lot of time bouncing around going, "WHEE, I R CHEETAH" though.

One thing about loving hybrid classes — I desperately want to try some of the hybrid specs floating around out there. I never got to try the resto/elem build for PVP on Ahami, since Echoes of Doom changed it all when she was just barely 60. And right now at 80 I'm having way too much fun with Riptide and (since the patch) instant Ghost Wolf to try a hybrid spec yet. I like going "Scamper scamper scamper SPLOOSH scamper scamper scamper chain heal SPLOOSH" too much.

But looking at the resto druid, HoTs seem to be the most fun, and while speccing 51 points in resto would be pretty good as a healer, a resto/balance hybrid spec might make me a bit more flexible in the battlegrounds, where there are sometimes no healers and sometimes a boatload of them.

I really love healing, though. It always looked fun, but I never expected to love it as much as I do. I love the ranged pewpew very much. It's definitely more fun for questing and wandering solo around the world, and I really do like standing behind everyone and shooting the peoples in the face, don't get me wrong. I wouldn't be leveling a magey if that part wasn't fun. But healing is where it's at as far as I'm concerned. (PVP healing, anyway — PVE healing stops being interesting the second you get the hang of a fight. I wish I could bring myself to like PVE sometimes. World PVP comes and goes in cycles even on VeCo, but it seems like people are always doing that PVE thing.) I'd totally level a priest and a pally, too, if leveling holy didn't suck and their other specs weren't boring. Or if you could start them from 55 like a death knight.

Really, I don't know why Blizz doesn't let you just roll one character of any class at level 55 for each level 55 character you have. So if you had two characters over level 55 (a shaman and a hunter, for example), you could roll two characters on the same server (a mage and a druid, perhaps?) and they would start at 55.

But then you'd be able to roll four more characters at 55 unless they wrote something into the game to keep track. And that would probably require a ton of patchiness or a new expansion. Never mind.

Resto shaman pre-raid gear

I was bored at work a few weeks ago, and even though I don't do that PVE thing, I DO like doing research, and we have a few to-be-resto shamans on their way to 80 in the guild, so ... I made a list of heroic drops and crafted gear to look for before hitting up raids. I've posted rep rewards here before, I believe, but this site has a handy checklist. Didn't check quest rewards yet, because I forgot until just now. Maybe if it's slow this week I'll do that.

Crafted Gear

Wispcloak (Tailoring, Back)
http://www.wowhead.com/?item=41609

Revenant's Breastplate (Leatherworking, Chest)
http://www.wowhead.com/?item=43461

Revenant's Treads (Leatherworking, Feet)
http://www.wowhead.com/?item=43469

Titanium Spellshock Necklace* (Jewelcrafting, Neck)
http://www.wowhead.com/?item=42647

Titanium Spellshock Ring* (Jewelcrafting, Finger)
http://www.wowhead.com/?item=42644

And of course the Stormhide set.

BOE Gear

Benefactor's Gauntlets (Hands)
http://www.wowhead.com/?item=40302

Grips of the Warming Heart (Hands)
http://www.wowhead.com/?item=37781

Zom's Crackling Bulwark (Shield)
http://www.wowhead.com/?item=44313

Glowworm Cavern Bindings (Wrists)
http://www.wowhead.com/?item=35615

Bands of the Sky Ring* (Wrists)
http://www.wowhead.com/?item=37365

Dragonflayer Seer's Bindings* (Wrists)
http://www.wowhead.com/?item=37069

Epaulets of Market Row (Shoulders)
http://www.wowhead.com/?item=37116

Helm of the Lightning Halls (Head)
http://www.wowhead.com/?item=37857

Je'Tze's Bell (Trinket)
http://www.wowhead.com/?item=37835

Heroic Drops

Back
Ancient Dragon Spirit Cape - Cache of Eregos, The Oculus
http://www.wowhead.com/?item=37291

Chest
Moragg's Chestguard - Moragg, The Violet Hold
http://www.wowhead.com/?item=43410

Dalronn's Jerkin - Skarvald the Constructor, Utgarde Keep
http://www.wowhead.com/?item=37184

Scaled Armor of Drakos - Drakos, The Oculus
http://www.wowhead.com/?item=37256

Feet
Sabatons of the Ages - Tribunal Chest, Halls of Stone
http://www.wowhead.com/?item=37654

Legs
Frozen Forest Kilt - Ormorok the Tree-Shaper, The Nexus
http://www.wowhead.com/?item=37155

Legguards of Nature's Power* - Dark Runed Chest, Culling of Stratholme
http://www.wowhead.com/?item=37695

Patroller's War-Kilt* - General Bjarngrim, Halls of Lightning
http://www.wowhead.com/?item=37818

Hands
Lightning-Charged Gloves - Maiden of Grief, Halls of Stone
http://www.wowhead.com/?item=38615

Fiery Obelisk Handguards* - Herald Volazj, Akhn'kahet: The Old Kingdom
http://www.wowhead.com/?item=37623

Cracked Epoch Grasps* - Chrono-Lord Epoch, Culling of Stratholme
http://www.wowhead.com/?item=37686

Shoulders
Spaulders of the Violet Hold - Cyanigosa, The Violet Hold
http://www.wowhead.com/?item=37875

Mantle of Discarded Ways* - King Ymiron, Utgarde Pinnacle
http://www.wowhead.com/?item=37398

Wrists
Limb Regeneration Bracers - The Prophet, Drak'Tharon Keep
http://www.wowhead.com/?item=37788

Bands of Channeled Energy - Grand Maguc Telestra, The Nexus
http://www.wowhead.com/?item=37138

Waist
Mail Girdle of the Audient Earth - Loken, Halls of Lightning
http://www.wowhead.com/?item=37855

Girdle of the Ethereal - Xevozz, The Violet Hold
http://www.wowhead.com/?item=37868

Slad'ran's Coiled Cord - Slad'ran, Gundrak
http://www.wowhead.com/?item=37628

Weapon
War Mace of Unrequited Love - Keristasza, The Nexus
http://www.wowhead.com/?item=37169

Gavel of the Fleshcrafter - Salramm, Culling of Stratholme
http://www.wowhead.com/?item=37681

Shield
Facade Shield of Glyphs - Krik'thir, Azjol-Nerub
http://www.wowhead.com/?item=37216

* I included items that had crit (marked with an asterisk), although I tend to think of those pieces as elemental gear. I like haste or mp5 better, myself, but given this discussion of haste vs. crit on World of Matticus (linked in first post), I figured I might as well include them too.

Monday, February 2, 2009

Ding, fries are done

The new to-do list:

1. Finish up the achievements for Elder Ahami. I'm going to have to *shudder* PUG for this.

2. Rep for both. I need to open up the dailies in Icecrown on Ahami, too — I stalled out in Storm Peaks on her and didn't even realize they were there.

3. Do lots of quests for mad moneys so I can get an epic flyer for Ideale and head back to Sholazar for a sweep every couple days.

4. Kill people in Arathi Basin and Warsong Gulch a lot.

5. Alts!

Playing here and there on the side, I think I might have straightened out the leveling/twinking rosters.

Kamai the mage will definitely be going to 80. She's just so much darned fun! I love setting things on fire. I have goals for her. Plus I LOVE engineering and would love to have a character with one of those mote extractors, since I see clouds freaking everywhere.

Onashne the druid will probably be going to 80. I would love a resto druid just to compare the healing styles. Plus I like trees and going /moo. It all depends on whether I can stand the leveling process; I really dislike feral leveling. Balance might be more fun now than it was last time I tried it (level 15). I need to figure out goals for her to keep my interest.

Silang is up in the air. Death knights are fun — but are they fun enough to hold my interest until 80? I don't know. Soloing (or duoing with my spriesty roomie) is just not as fun as running about in PVP. I don't want to tank or melee DPS at 80, either. I'm contemplating speed-leveling either the mage or druid to 50 to catch up with E. and leaving Silang at 59 to just PVP with.

Malisya will be twinking it up, probably in the 30-39 bracket. I have a couple of friends who have twinks at that level, and with death knights and their speedy horses making 60 AV sad, then this might be the way to go.

Also on hold is the level one pally whose name I don't remember. I made her as a joke (long story), but I am hanging onto her because I like her hair (I r dork) and might someday make her a little healadin for the 30-39 bracket.

Daj will be twinking it up also, probably in the 40-49 bracket, but she's on hold until I get my other characters in order. I loooove hunters, and I do want to have a hunter twink (just to have a "finished" hunter), but since I have Ide, Daj is kind of my last priority. Poor Daj.

What happened to the AV twink idea? Well, I've been battlegrounding a bit on Silang, and, well, I hate to say it but I'm part of the problem. Because with all the death knights, the 50-59/51-60 brackets kind of suck now. It seems like a lot of people decided to twink their DKs, too, because hey, at level 58 you come out of the DK starting area in a nice set of blues. Why not? But with the super-speedy horses (with talents, a 58 DK is faster than regular classes on level 60 mounts) and the class's OP-ness, I really can't blame anyone.

But that does kind of take the fun out of the bracket for other classes. I don't want to jump on the "DKs ruined EVERYTHING" bandwagon, but I've seen most other classes go down in seconds every time they rezzed, over and over and over again. And some of them are good, and several of them are twinks. So I might keep Silang there — I think keeping up with three or four 80s will be a little much for me to handle already, and the bracket is still fun as a DK, and I do have the blues and stuff, so why not?

As far as an AV twink healer ... I really, really want to try druid healing at a high enough level to get a real feel for it. But with the changes to AV brought by class changes and DKs, I don't know if it will be fun. (I should point out here that I want to twink to have characters that I never have to work on again, not because I want to be OP. I doubt I will have the best gear or enchants — I'm too cheap. But there's a difference between accepting that you're gonna die in PVP, and slamming your face into a brick wall over and over again.) If I'm gonna get up to the 60s anyway, I might as well go all the way.

Really, that's been the whole fun with Kamai. I never thought I'd like mages, but it's really interesting to play a ranged class that is not a hunter. The bag of tricks is different, but the way they're used is similar, so it's a blast. I'd really like to do the same sort of comparison between a resto druid and a resto shaman.

It's true

The downside to playing on a laptop: http://www.penny-arcade.com/comic/2009/1/30/

Since I got one of those cooler fan things a few months ago, the burn marks on my left thigh have started to go away, though.